![]() ![]() When recording speakers" to Options -> Audio Many other small enhancements and bug fixesĭisplayed on the control bar during screen recordingĪnnotation objects for re-editing after editor is closed.Added " Save All (same name)" option (Ctrl+Alt+S) to the File menu in FastStone Editor, allowing you to save multiple images with the same name and a sequential number.Scan tool with improved functionality and user interface. Scroll mouse wheel to adjust eraser size.Show a circular cursor to indicate the area to be erased.Enable/ disable devices like Microphone, Speaker, and Webcam directly.Switch between simplified mode and detailed mode with just a single Support touch interface (tap, swipe, pinch).Support high-DPI/high-resolution/ 4K monitors.Auto capture screen repeatedly at user-specified time intervals.Combine images into a single image file.Proprietary and loss-less format that preserves annotation objects together with image data for future re-editing Save images in FSC (FastStone Capture) format, a.Save images in BMP, GIF, JPEG, PCX, PNG, TGA, TIFF,.Each workspace remembers its last-used folder and works like a separate instance of the internal editor Support tabs that allow you to capture and edit.Resize, crop, rotate, sharpen, brighten,.Apply effects such as spotlight, drop-shadow, frame, torn-edge and fade-edge.Draw annotation objects such as callouts, straight/curvedĪrrowed lines, highlights, watermarks, rectangles, circles, step numbers,.(internal editor, clipboard, file, printer. Under various resolution and quality options To MP4" tool that converts or resizes video files (MP4 and WMV) That allows you to draw annotations, apply zoom effects and cut Screen Recorder has a built-in video editor.Webcam, mouse movements and clicks into highly compressed video files Onscreen changes, speech from microphone, audio from speakers, A handy Capture Panel that provides quick access to its capture tools and output optionsįull screen, rectangular/ freehand/ fixed-size.Built-in screen recorder saves videos in MP4 and WMV formats. Other features include image scanning, global hotkeys, automatic filename generation, support for external editors, a color picker, a screen magnifier,įastStone Capture saves images in BMP, GIF, JPEG, PCX, PNG, TGA, TIFF,įormats. Editing tools include annotating (texts, arrowed lines, highlights), resizing, cropping, sharpening, watermarking, applying edge effects and many more. OneNote / Word / Excel / PowerPoint document or upload them to your website. You can choose to send captures to editor, file, clipboard, printer, email, It also allows you to record all screen activities including onscreen changes, speech from microphone,Īudio from speakers, webcam, mouse movements and clicks into highly compressed video files. Rectangular / freehand / fixed regions as well as scrolling windows / It allows you to easily capture and annotate anything on the screen including windows, objects, menus, full screen, □īut, the first step, quickly whipping up an external "add-on" for dgVoodoo might not be a heavy time-consuming task.Recorder. The problem is, there are so many things to fix, that I cannot give it high priority. UCyborg mentioned Mafia Water Shader Mod, that one does the same (with a custom D3D8.dll for API hooking).ĭid you have the chance to look into Nvidia Gameworks source code/examples? Can Gameworks effects (HBAO, DOF, etc.) be used in dgVoodoo's upcoming internal hooking layer through separate modules (dlls)? The rendering part to be hooked could be identified by some uniqe renderstates and some extra rendering could be added in those case. Through which additional logic could be organized into separate modules (dlls). While I don't want to include any game-specific thing into core dgVoodoo, for some time I'm thinking about an internal hooking layer, Such additional rendering passes could only be done "inside dgVoodoo" (if we stick to D3D11 rendering techniques).Įxternal post processors can only see the final frame image, including 2D HUD. ![]()
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